Commandos 3 free download full version pc game






















There is always a predominant number of opponents on the location. A head-to-head confrontation will often be lost. Overcoming difficulties will require the use of character skills and devising tactics. Stealth kills will help gradually reduce the number of enemies. Many objects allow you to move stealthily or sneak up on control points. Commando 3: Destination Berlin is a continuation of previous installments with many innovations.

Hide the body in the trees to the north of the road. Wait for the two guards to the east to head south down the road, climb over the wall, kill the sentry and dump the body at the back of the building. Wait for the two guards to head north up the road then, when the driver is out of sight, make him stand and gun them down with his sub-machine gun. Move the Green Beret and the driver north to the small landing.

Swap to the marine, send him into the water and use the scuba gear. Follow the coast west and kill the guard furthest north. Work your way south, taking out the guards until you can safely grab the dinghy. Either row or swim to the south where the driver and Green Beret are waiting, deploy the dinghy and row to the northernmost island. It's a good idea to hide your men at the west corner of the westernmost building, send one guy to kill the machine-gunner then run him back around the corner.

Now group all of your men, select the pistol and wait for the three-man patrol to investigate. Gun them down then carefully kill the remaining guards. Get the Green Beret to carry an explosive barrel to the transmitter, drop it, back him away and shoot the barrel to destroy the transmitter and complete the mission.

Be wary of the patrol boat on the river: time its sweeps up and down so that you don't get caught in the open. Kill the patrols near the beginning and hide the corpses behind one of the walls. Use your sniper to kill the guard on the wall, then get the marine to deploy his dinghy and row the sniper and the Green Beret across and to the north so that you are mainly hidden by the compound wall.

Disembark the men, send the marine back and collect the others. Send the Green Beret up the wall and get him to drop the raised ladder down. Get the sniper to climb up and take out the machine-gunners in the turrets.

Kill the guard in the compound with the Green Beret and move his body out of sight of the guards outside the compound. Once the guard in the camp is dead, get all your men to climb down into it. Look out for the patrols outside.

Send the Green Beret to the gate, kill the guard and raise the barrier. If necessary, kill the single guard by the road and drag his body back inside the camp. Now load everyone but the sapper into the truck, drive it to the gates, set the explosives next to the tanks, pile the sapper Into the truck and drive, drive, drive There you go, that's mission number two done.

This one isn't so bad, and is a good chance tor the sapper to use his bear trap. Kill the first three guards with the trap - just run out, set it and wait for them to walk over it; you have to run out and reset it, unfortunately.

The spy's uniform is located on the washing line in the southern camp, and the boat is located just outside the walls of the southern camp.

The solitary sentries near the water aren't a major problem for the marine. Once they are dead, swim south along the coast and collect the dinghy.

The marine is very good at leaping out of the water and killing guards on the shore, so use him to do just that. Try to kill all the sentries without raising the alarm. Again this will take more time, but it's worth it. Now send the marine back up to collect the spy, and use him to collect the uniform on the rope.

Once dressed for the occasion, send the spy over the dam and into the large camp. Now comes the hard bit. Kill all the sentries with lethal injections, without raising the alarm or getting spotted.

Believe me, it is hard. Study the patrol routes and every single guard's line of sight. Flick the switch on the small tower to deactivate the electric fence, and then get the marine to ferry the sapper across the water. Now the sapper can cut through the fence and collect the explosive charges.

Get him to place the first one next to the pillbox just below the dam, and then send him south along the waterside. After the detonation, wait for the five-man patrol to resume its route, then get both the spy and sapper into the boat. Row to the foot of the dam, then send the sapper out and get him to place the last charge below the dam.

Get him back in the boat and row back to the far side of the river. Send everyone north to the end of the dam and just pile into the evacuation truck for a swift extraction. Carefully take out all of the guards to the west of the barbed wire barrier. Get the driver into the tank as soon as possible and then gun down the remaining guards west of the bridge.

Now drive the tank back up to the north and park in the small gap in the rocks nearest the patrol boat. From this point the tank can strafe the entire platoon south of the bridge with machine-gun fire. Kill all the soldiers, then snipe the guard at the other side of the bridge. Carry his body back over the bridge if you stay at the sides you can cross while the train is moving and send the remaining guys over the bridge.

Try to eliminate the patrols with the decoy, and use all your men firing together to kill as many on the enemy as possible. Now head for the supplies in the north-east corner of the map. Return to the bridge, get the marine to climb down the ladder in the centre and deploy the dinghy. Now send the other men, including the driver, towards the compound.

You really need to worry about stealth now. Infiltrate the inner base by killing the sentries and creeping past the patrols. Take out the guards that you can with the Green Beret, and snipe the rest before the alarm goes off. Send the sapper out and plant the explosives next to the headquarters. Detonate the explosives, return the sapper and the others to the patrol boat, then swim the marine to the boat and head out to the west to finish the level. To clear the patrolling guards in the top area, use the spy to lure them behind the rocks in the top comer.

You can do this by letting them see your footprints in the snow - be sure, however, that you are not seen. The next section requires you to position your spy just north of the uniform. Get as close as you can without being seen, then move your Green Beret down the west side towards the phone. Once there you can use the nearby house to hide while you wait for the patrols to pass. Once they've gone, use the phone to create a diversion so that your spy can get the uniform.

You then need to use the cable car, kill the guard on the upper platform and leave the spy there. Now get the Green Beret through the minefields and up the cliff face, avoiding the patrols - you will need to time this just right or you will be seen.

Get your spy to distract the guard just above the barracks - this will enable your Green Beret to get up without being seen. From then on you can kill or distract the guards while the Beret sets the explosive barrels in place and detonates them. The only thing that stands between you and victory now is a short dash to the glider.

The first section of this mission is fairly easy, as the Beret can climb the wall to the east of the ruin and kill all the guards without being seen. To destroy the tank just to the south you will need to set a bomb at the tanks' westernmost patrol point.

Some guards in the main camp will hear the explosion and come over to investigate; the alarm, however, should not go off. If you hide behind the rock and the tents just above the explosion point as cover, you can kill the guards with your pistols as they approach.

This leaves the camp fairly unguarded - but still exercise caution. Try to save as many sniper bullets as possible, especially one for the guard standing on top of the barracks. You don't need to worry about killing the guards south of this building, because they won't affect your mission. The sound files that came with the game helped to submerge the players into the war setting in which the game took place.

If you want to enjoy one of the most entertaining, dynamic and complete titles of all times once again, download Commandos as soon as possible. Windows Games War Commandos Behind Enemy Lines Commandos is a real-time strategy game that ended up being a complete revolution due to its well designed graphics and the playability it had to offer Vote 1 2 3 4 5 6 7 8 9 Requirements and additional information:.

The level works well, and provides the one note of difference from what is otherwise a retread of old ground. There are other niggles, such as the objectives not always being clear and the need for more shortcut keys. There are fewer commandos too. No beautiful female soldier and, most disappointingly, no dog. On top of that, the sniper, thief and diver are all underused, after being so cleverly deployed last time. The difficulty level is on a par with Commandos 2, although the introduction of some timelimited objectives is not at all welcome, pushing frustration levels over the edge.

Most of the time the mix between tear-your-brain-out difficulty and satisfaction is just right though. In the end, C3 feels more like an expansionpack than a proper sequel, the fact that it took me only three days to complete it compared to the seven or eight it took to finish C2 strengthening this argument. So there you have it. The online games carry both deathmatch and CTF options, as well as co-op against Al opponents. You can choose to play with either the Allied Forces or standard commandos, the former offering eight types of troops to choose from: gunman, rifleman, medic, engineer, bazookaman, grenadier, paratrooper and submachine gunner.

It will be interesting to see whether such a thinking tactical game, which is based around beating recognisable Al patterns, will take off in multiplayer. Look out for a dedicated multiplayer review in our online section very soon. Back in the 70s, war comics were all the rage. Every week you could pick up a copy of Warlord and on the bus to school you would read of the continuing adventures of Peter Flint as he lorded his way behind enemy lines killing spies, traitors and German generals.

Such comics offered historical fact, an appreciation of other cultures and the ritual killing of Nazis and Fascists - all for the cost of a few penny chews. But times change. Though the comics are long dead, their spirit lives on in computer games and if any one game has captured the valiant antics of those comic book heroes, it is the Commandos series , where sneaking around Nazi bases, clubbing guards, rescuing prisoners and planting explosives is all in a day's work.

All that was missing were the speech bubbles. The third instalment in the series is now officially on its way, and while it's not 3D, using the same engine as its predecessor, we can't wait to get back behind enemy lines.

The enemies will be much more active and their behaviour incredibly varied. Commandos 2 was a big step up from the first game in terms of Al, and the same will happen again with Commandos 3. Of course even more than the comic book influences, it's the film references that made the previous games.

This is taken from Enemy At The Gates. Though Pyro remains quite cagey about what missions will be available, we do know that unlike Commandos 2, the European theatre will be the main focus of the game.



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